Tell-immersion, a new medium for human interaction
enabled by digital technologies, approximates the illusion that a user
is in the same physical space as other people, even through the other
participants might in fact be hundreds or thousands of miles away. It
combines the display and interaction techniques of virtual reality with
new vision technologies that transcend the traditional limitations of a
camera. Rather than merely observing people and their immediate
environment from one vantage point, tele- immersion stations convey them
as “moving sculptures,” without favoring a single point of view. The
result is that all the participants, however distant, can share and
explore a life-size space.
Download your Presentation Papers from the following Links.
Labels:
Seminar Topics,
Seminar Topics 2012
Beyond improving on
videoconferencing, tele-immersion was conceived as an ideal application
for driving network-engineering research, specifically for Internet2,
the primary research consortium for advanced network studies in the U.S.
If a computer network can support tele-immersion, it can probably
support any other application. This is because tele-immersion demands as
little delay as possible from flows of information ( and as little
inconsistency in delay ), in addition to the more common demands for
very large and reliable flows.
Responses
0 Respones to "Tell-immersion"
Post a Comment