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Tell-immersion



Tell-immersion, a new medium for human interaction enabled by digital technologies, approximates the illusion that a user is in the same physical space as other people, even through the other participants might in fact be hundreds or thousands of miles away. It combines the display and interaction techniques of virtual reality with new vision technologies that transcend the traditional limitations of a camera. Rather than merely observing people and their immediate environment from one vantage point, tele- immersion stations convey them as “moving sculptures,” without favoring a single point of view. The result is that all the participants, however distant, can share and explore a life-size space.
Beyond improving on videoconferencing, tele-immersion was conceived as an ideal application for driving network-engineering research, specifically for Internet2, the primary research consortium for advanced network studies in the U.S. If a computer network can support tele-immersion, it can probably support any other application. This is because tele-immersion demands as little delay as possible from flows of information ( and as little inconsistency in delay ), in addition to the more common demands for very large and reliable flows.

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